Audience interaction and Prosummers
Interactivity is key to video games, but different games offer different levels of interactivity. some games such have an overwhelming narrative which leaves little in the way of of interactivity. kind of like a film.
Grand theft auto - some games such as GTA set players tasks to achieve, this can be played as a sandbox game however , where players can simply inhabit the world.
Mine craft provides an environment for users to work out rules. Total interactivity.
People now have more storage and faster computers... which combined with Internet growth allows audiences to be more interactive prosumers.
Depending on a consumer's experience / history with games there experience of a game shall differ. for example a less experienced gamer would get less out of mine craft due to little control.
Different audiences interact with different games due to genre and levels of interactivity.
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